Like, random tentacles bursting from the ground that grapple PCs or something. 40:44. Teleporting itself is more broadly useful. Even a bunch of spiral arms or concentric rings could be quite helpful. An encounter with a balhannoth is deadly for a party of four level 7 pcs. The creature regains its legendary actions at the start of its next turn. For more on attacking, see "Attack and Defensse", later in this guide. Every week five friends get together, talk about their drinks, and play Dungeons & Dragons. Well the balhannoth’s description does say that drow sometimes capture them and bring them back to the Underdark to use as guard dogs. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. Balhannoths are a sexless species and mate with other balhannoths by intertwining their tentacles. described in the Mordenkainen's Tome of Foes. Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are. Web DM 113,760 views. Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures . [5], Once it lured a creature within its lair a balhannoth would grapple and teleport them anywhere within 60 feet (18 meters) to begin their attack in earnest. Surely, it’s a monster that could appear in the Underdark, in a haunted twilight forest, a decrepit ruin suffused with necrotic energy, or a “cursed” area peasants and villagers know people go missing from. If you're ever totally unsure what to do with your Action, take the Dodge action. A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. Sorry, your blog cannot share posts by email. Balhannoths were aberrations from the Shadowfell. [1] They would then use their reality warping abilities to make their lair resemble what the creature desired. Lair Actions. The old lady/Balhannoth named it Tubby, but if the group speaks to it its name is Armageddon and prefers to be addressed as such. What if the balhannoth fails to become invisible to its victim? Like a cat, toying with a bird it has in its clutches. Keyword(s) The balhannoth that dwells herepreys on herd animals, beasts of burden, and the occasionalsentient being that loses its way in the caverns.1. Otherwise, it uses Bite Attack to munch on one of its grappled victims. And now we’re back in brute territory—not just brute territory, but mechanistic brute territory, because the balhannoth’s Intelligence 6 allows it no tactical flexibility. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Not necessarily because it has the most peculiar abilities—although a couple of its abilities are unique and quite interesting—but because it almost seems like two different monsters in one, each with a completely different modus operandi. Source: Monster Manual The beholder uses one random eye ray. The wall disappears when dismissed. These large, orb-shaped beings had ten eyestalks and one central eye, each containing powerful magic. Transcripts (cut & paste from newly discovered archives) of the long-lost DM Experience articles by Chris Perkins. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. LAIR ACTIONS When fighting inside its lair, a balhannoth can use lair actions. So the balhannoth has to be particular about what order it uses its powers in. Average weight 5e It lacks Stealth proficiency, and its Dexterity modifier is an infelicitous −1. But the Barbarian hadn't raged yet. For a fight, I always planned on adding his his Living Breath (also level 19), and about 4 Kuo-Toa Monitors. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. On a failed save, the creature is charmed by the morkoth for 1 minute. View Cart; Help; Pathfinder . Appearance[4] With this action, you make one melee or ranged attack. Alignment [5][2] Other Underdark races known for capturing balhannoths for use guards included Mindflayers, aboleths, and even grimlocks. Having had that satisfaction, the balhannoth attacks. At CR 11, a balhannoth is on the low end of challenge for creatures that have legendary actions. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. Its Tentacle action does bludgeoning damage (which can be read as “constricting” as well as “whomping”) and also grapples and restrains on a hit. Getting a 30 second bit of enjoyment from a victim’s initial hope-turned-disappointment is fine – and something it would do if it were starving – but that’s small change compared to a prolonged session in Mister Balhannoth’s Torture Maze. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within 5 feet of the morkoth. A Balhannoth is a Legendary Creature giving it Legendary Actions and Resistances. Aatxes prefer to make their homes in caverns or other secluded locations, though they will forgo that preference in favor of ruins or shelters which provide a view of the regions they protect. With this baseline, we’ve already got a fantastic way to take a singular creature and give it at least a decent shot at surviving longer than another creature of similar challenge. [1], Balhannoths fed on both flesh and magical auras, such as from magical items. The way in which the balhannoth’s lair action teleport is worded, and its reality-shaping abilities, suggests to me that it is perfectly capable of enclosing itself in an impenetrable cavity and then teleporting a solo PC inside with it to be devoured, blind, alone and helpless. This time I’m dialing it back a bit, and looking at the velvet glove of the Feywild: fey enchanters. thread, someone mentioned that lair actions are awesome, and that they consider it a wart that the idea was given such limited implementation. Its Bite action is a basic melee attack that deals a ferocious four dice of piercing damage at close range. Aberration If the ceiling has appropriate handholds why not let characters hang from them? 10 [4] Though other sources claimed that they could sense prey from up to 500 feet (150 meters) away. Of note here—aside from the incongruity of using lair actions entirely outside initiative order—is the fact that while the balhannoth can’t use the same lair action two rounds in a row, the effects of its first and third lair actions are persistent. ... the best way to add 5e Subclasses to 3.5 D&D/PF is to make them Prestige Classes with 3 to 5 levels. I used it recently in a different way. Actions Multiattack. And the balhannoth, on one of these turns, uses the Vanish legendary action to turn invisible, not just to its victim but to everyone. Start er G a me C omponents Rules booklet 5 prepainted plastic miniatures 5 stat cards, one for each figure 2 double-sided battle maps Damage counters Area templates 20-sided die (d20). However, the teleportation lair action may be useful for relocating a difficult and persistent enemy to a safer distance. Running the Game #27 - Duration: 58:44. Piles of counterfeit gold pieces that have to be waded through, sharp rocks around the perfect campsite, endless-maze-like bookshelves filled with empty tomes, etc. 2020.11.05 02:07 Banpei-kun Datamine grab bag 2020-11-05 [5], Balhannoths had an ovoid body, six tentacles, and a large mouth of jagged teeth. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. The balhannoth automatically suc-ceeds on saving throws against illusions and illusion spells. Over in the "what are 5e's warts?" Each creature in that area must make a DC 17 Wisdom saving throw. It flees when seriously wounded (reduced to 45 hp or fewer). While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. Even just disabling your adblocker will help (it's only text and plain image ads I promise). You keep saying that the balhannoth holds restrained enemies at 10ft, because it’s “a safe distance, out of melee attack reach.” But what’s to stop them attacking the tentacle holding them?? A couple of readers asked me to look at the balhannoth, and I have to say, this is one of the strangest stat blocks I’ve ever looked at. Type After taking its own turn, it uses its legendary actions as it’s allowed to. Using 4E to make 5E Combat more fun! Yes, I'm still alive! @JeremyECrawford can a stunned creature make lair actions— Jonny Ward (@darth_dom) May 10, 2016 You can't take lair actions or legendary actions if you're incapacitated. Light Changing Menu. Though if a balhannoth was not yet ready to go on the offensive, they were capable of turning invisible, [1] altering their skin so … 4th Edition Statistics[2] Rulebooks . Distinctions I’d certainly draw out an encounter like that, were I the DM. Challenge rating The gestation period for a balhannoth egg is over a year, then after being laid it needs to be incubated for one month. Balhannoth. Camouflage. Type Large What if the invisibility succeeds, but the yoink fails? On initiative count 20 (losing initiative ties), a balhannoth can take one lair action to cause one of the following effects; the balhannoth can't use the same lair action two rounds in a row: The balhannoth warps reality around it in an area up to 500 feet square. Like most predators, the balhannoth doesn’t care much for prey that fights back, but it also doesn’t want to abandon its lair if it can help it. They work in conjunction with elder brains to extend the influence of mind flayer colonies over a greater distance. The invisibility lair action isn’t entirely useless, but it’s redundant and inferior to the Vanish legendary action. At the end of another creature’s turn, a creature can use a legendary action. Post was not sent - check your email addresses! This makes the Tentacle × 4 Multiattack option more appealing, as the balhannoth doesn’t have to forgo biting altogether simply because it wanted to snatch as many foes as possible in its tentacles. The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, throwing a knife, or throwing a punch. Finally, it must wait for the victim to approach within 500 feet, at which point it can use another lair action to become invisible to that victim, followed by a third lair action to try to yoink them the rest of the way. [4], Drow and many other creatures within the Underdark were known to venture into Shadowfell border crossings in search of balhannoths to enslave as they were considered excellent guards. Scratch that one off. Multiattack. Searing Burst (Costs 2 Actions): The solar emits magical, divine energy. Why just restrict the Balhannoth to the Shadowfell? Monster Presets: Use Preset. Probably a Dex based Athletics check, but it would require an appropriate ceiling. Can the balhannoth use a legendary action outside combat? A balhannoth can grab up to four targets this way. [3], Balhannoths were most notable for being capable of warping reality around them in a square area of up to 500 feet (150 meters) on a side for around 10 minutes. Type Balhannoth I’ll cover that when I get a chance to update. FAQ Search Memberlist Usergroups Register : Profile Log in to check your private messages Log in Furthermore, balhannoths could only affect nonliving objects and close inspection of objects within a warped area would reveal them to be facsimiles. 4,000 lb (1,800 kg) The poor fool stalked by an invisible predator that always seems to be nearby. First, it has to sense its victim’s desires, at a range of 1 mile or less, without foisting a sense of their being close by. Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. 5e When the main combat was over, Balhannoth repositioned himself, always hunting players through the dungeon preventing them from resting and occasionally trying to teleport some of them to a room with dangers it already knew. The invisibility lair action isn’t entirely useless, but it’s redundant and inferior to the Vanish legendary action. What’s going to distinguish easy prey from difficult prey? However, the teleportation lair action may be useful for relocating a difficult and persistent enemy to a safer distance. The morkoth projects a 30-foot cone of magical energy. CarnivoreMagical aura Legendary Actions Can take 3 Legendary Actions, choosing from the options below. Inside this is a square zone, 500 feet on a side—in other words, a distance of 250 to 353 feet from the balhannoth—in which the balhannoth can use another lair action to create an ultra-detailed yet weirdly flawed illusion of a place that fulfills the wanderer’s desires. It can use its tentacle attack in place of its bite. That’s Spider Climb. Legendary actions can be used only “at the end of another creature’s turn,” but lair actions can only be used “on initiative count 20,” and we’re already playing absurdly fast and loose with the definition of combat time here—if we don’t, then half the balhannoth’s kit becomes completely worthless, because it will never be able to reshape its lair in time. This site uses Akismet to reduce spam. Aberration Size To luxuriate in the frustration, fear, and despair of its prey, before moving in for the kill. Usually chaotic evil Fun fact: all of these lair actions come from various dragons in the 5E D&D Basic Rules except for the aboleth. But climbing movement doesn’t confer the ability to hang from ceilings. I’ll talk about its third legendary action in a moment. [1] Though if a balhannoth was not yet ready to go on the offensive, they were capable of turning invisible,[1] altering their skin so that it blended in with their environment. 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